Farewell, Captain Placeholder

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I never thought I’d see the day, but I think I can finally declare myself free of my addiction to World of Warcraft. I always knew it was an IRC cake with a thick helping of Progress Quest icing, but it lured me in by my sweet tooth. At my worst, I was sleeping 5 hours between Molten Core raids and gathering blindweed from the Swamp of Sorrows. You can’t do that for long before realizing that you need out.

Thing is, repetative gamplay inevitably becomes tiresome in any disguise. Games need that moment where you step back and say “I’m done.” World of Warcraft doesn’t have that a moment, and I’d be willing to argue that’s by design; It’s just a series of perks that suggest you’re one step closer to a climax that doesn’t exist.

In that light, I’m setting a new rule for myself: I will only play games that end. First on the list is Planescape: Torment and I couldn’t think of a better way to kick off this resolution.

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