Novel gameplay elements

I was recently alerted by Slashdot to an upcoming game called Achron, a real-time strategy game that plays on the notion of “real-time”. I think this demo gives a reasonable overview.

It’s interesting to see how new ideas propagate throughout the development community. Prince of Persia’s 6-second rewind, Braid’s full time-flow control, now time-travelling RTS games complete with grandfather paradoxes. It’s this kind of innovation that I’ve come to appreciate and will continue to support. I’m not the only gamer that’s tired of playing EA’s Sports Game YEAR+1.

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