Take a few minutes and watch Extra Credits’ discussion on the morality system embedded into Mass Effect 2.
One of the points raised is that assigning an arbitrary “paragon” or “renegade” label to a moral dilemma cheapens the introspection that it otherwise carries. Perhaps we could expand the one-dimensional character barometer such that there’s no clear good and evil, just as pen and paper RPGs have been doing for decades with alignment.

Instead of paragon and renegade, we could have three new meters: Individualist vs Collectivist, Violent vs Peaceful, Chaotic vs Orderly. I don’t mean for these to be the best options, just to illustrate the idea of opposing viewpoints. I’m not even sure what meter one would use to cover the example given in the above video; How does one enumerate the preference for genocide over the elimination of free will? Would that count as +1 to individualist, +1 to violent and no change to chaos/order? It might not be possible to categorize solutions to moral dilemmas (a la Donnie Darko’s lifeline exercise).
At the end of the day, the designers for Mass Effect might have opted for the simplicity of a single meter as an explicit design choice; Littering a screen with 20 character dimensions would be overkill. Still, 2 or 3 might do just fine and provide a little more depth to character choices and consequences.




